I've been thinking about a concept for my Marth setting and I figured I would run it past you guys first.
The idea is about the Gods of Marth.
The original Marth pantheon of Gods is dead. The setting is one that has a lack of any divinity, which is part of the thing that makes it unique I think.
What I was wondering is do you think I should introduce new Gods to the setting? If I do, I might do it as a DM option so they can play without the Gods as it was originally designed, or with new Gods showing up recently.
The idea I had was that their is a power vacuum and that other Pantheons in the universe have taken notice of the frozen world and the hopeless cries, especially those pantheons that like cold.
Instead of having just one pantheon take an interest however, the idea came to me that there would be 2 new pantheons of Gods wanting to take control of the world.
Here is what I have so far, looking through Frost & Fur, and Frostburn, for ideas. It's a basic outline so far.
New Marth Pantheon #1
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CG - Chaos, Cold, Good, Luck, Magic
NG - Fire, Good, Strength, Sun, War
N - Animal, Earth, Knowledge, Healing, Plant
N - Luck, Travel, Trickery, War, Winter
CN - Air, Cold, Chaos, Trickery, Weather
LN - Death, Law, Protection, Water, Winter
NE - Cold, Evil, Darkness, Destruction, War
New Marth Pantheon #2 (notice only 1 good deity)
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LN - Fire, Law, Protection, War, Winter
NE - Air, Cold, Evil, Water, Weather
NG - Animal, Good, Healing, Knowledge, Winter
CE - Chaos, Cold, Death, Destruction, War
LE - Cold, Darkness, Evil, Winter, Trickery
CN - Air, Chaos, Magic, Travel, Winter
CE - Chaos, Cold, Earth, Evil, Strength, War
LN - Animal, Law, Protection, Strength, Water
CN - Air, Animal, Chaos, Destruction, Luck
Cold and Winter are found in Frostburn.
Weather and Darkness are found in Deities and Demigods.