Name: András Cornwallis
Back Story: Born Andrew William Cornwallis III, the child of Andrew William Cornwallis II & Bethany Anne Cornwallis (née Smith), two well-to-do English socialites. A precocious youngster, the boy easily took to entertaining guests to the Cornwallis home with simple parlor tricks. After schooling, he quickly grew tired of the lifestyle granted him by his birth. His childhood interest in stage magic led him to a study of Renaissance topics of Hermeticism, Christian Kabbalah, divinatory, esoteric and occult tarot, and the Three Books of Occult Philosophy. Around the same time, he began experimenting with opiates, in an effort to "clear his mind and open his soul to these ancient teachings". At this time, he took to referring to himself as András Cornwallis, the Hungarian form of his name, simply because it sounded "more interesting". His studies put him in contact with the Hermetic Order of the Golden Dawn. He was accepted into the order, as the Third Order members felt that having a high profile member of society hanging around would give some credence to the organization. He was quickly identified as One With True Vision and introduced into the First Order. Upon communing with the Secret Chiefs, András began to understand the sinister proposition that the Order is truly based. He is seen as a cornerstone in an Earth-shattering event! Unable to bear this information, he flees the Order and goes into hiding, hoping to hone his skills and eventually remove the power held by the Golden Dawn. Unfortunately, his addiction often gets in the way and he has spent the past few years bouncing around south east and east Asia.
High Concept: Chosen one gone rogue.
Trouble: Opium addict (and loving it).
Skills:
Lore (Great +4)
Will, Magic (Good +3)
Empathy, Resources, Rapport (Fair +2)
Deceit, Contacts, Investigation, Shooting (Average +1)
Refresh: 3
Stunts:
Arcane Expert - Grants a +2 bonus to create and advantage using Lore whenever the situation has specifically to with the supernatural or the occult.
Steel Trap - Grants a +2 bonus using Will to to defend against Magic attacks specifically related to Mind Control.
Part One - Tropical Complications
While hiding out in French Indochina, trying to lay low and enjoy the culture (drugs), András is taken in by a few members of the L'Ordre de Saint-Germain. Initially he believed the French occultists to be friends, but quickly learned they were aware of his status with the Hermetic Order of the Golden Dawn and had more nefarious intents. Being held against his will, András makes his escape with assistance from a group of Buddhist Monks with fantastic abilities and a Dhampir warrior named Cassandra. The monks provide sanctuary and training until L'Ordre eventually tracks him down again.
Aspect: One With True Vision
Part Two - African Adventures
András has been studying under a Mokele-Mbembe shaman for a few months time when a familiar face appears in the jungle. It is Menry, the very man who whisked András from the docks in Indochina once the French discovered his whereabouts. Those many months ago, Menry dropped him in Hong Kong and went on his way. What are the chances András would see his face again in darkest Africa? András agrees to act as translator and accompanies Menry and a tribal guide into the jungle in search of a great beast. After the shot that killed the guide is fired, András realizes that Menry has an affinity for finding these vile creatures. He assists Menry's escape from the angry tribe, using the cloaking techniques he picked up from the monks in Indochina.
Aspect: Jack of all Spells, Master of None
Part Three - Birds of a feather flock to Papua New Guinea
After much hounding, András agrees to an exclusive interview with Hem Vance. Realizing that there's more to this writer than the pulp drivel he's known for, András travels with him to meet Olivia. She tells András of the plight of the Vanuata Tribe. András tells them of the Amulet of Marawa, currently held in the Boston Museum. After the the writer and the anthropologist "procure" the magical amulet, the three travel to Papua New Guinea. Andras uses the amulet to remove the curse of "The Undying Death" from the tribe. In exchange, their shaman agrees to share a few of his secrets.
Aspect: Wears the Amulet of Marawa