Hey Clint, glad to see you are stepping into the GM arena, or should I say becoming the "Hollyhock God." (Name for GM of this system).
For those that have never tried a diceless game, and especially Nobilis, I heartily suggest trying this game out. While some of you know my huge distaste for D&D at high levels (epic makes me go into conniption fits) this game is vastly different. It is designed for playing out normal humans that are raised to an almost divine level. I really enjoyed playing this game!
Getting a chance to play a being with "The Power of _____" was really cool. When I played (yet another chaotic character of mine) I had the Power of Trees, and the Power of Lost Souls (as I paid for a second Power/Domain). I could create trees, talk to trees, destroy them, and all sorts of other things. I could also knew when my Domain was being threatened (Forest Fire etc).
With the Power of Lost Souls, I tried to help wayward spirits find some closure, and several times I put a lost soul back into a Tree, and a human body. I used Lost Spirits to do my bidding, and they were also my messengers.
For Powers, think D&D Domains and then multiply them by a million. You can be the Power of almost anything in creation. You could be the power of specific things (The Power of Gum Wrappers) to very broad and powerful things (The Power of Gravity, The Power of Water, The Power of Air/Wind). I think the hardest part is trying to figure out which Power you would have the most fun playing with. The Power of Parties is a fun-loving Power for instance, hehe. You have the power to do strange things with your Power such as create it, destroy it, hide it, remove it, etc. By erasing more dots, you can do really amazing things. You can be conservative with erasing dots, or you can be like me and erase dots like there was no tomorrow, hehe.
In addition to there being lots of cool Mythological stuff in the setting, you get to make your own Pocket Dimension called a Chancel. The Chancel creation system I thought was nice and detailed. You can get a more defensible Chancel if you trap souls in it. These trapped souls are normally nasty individuals that can sometimes play havoc with your Chancel, but that is fun as well (we had 2 trapped in our Chancel, and we "fixed" both of their problems with some serious roleplaying, and my character giving Clint's character a migraine, hehe).
At first the meshed Mythologies of many different cultures is a bit difficult to understand (they all work simultaneously, so you have angels, ancient gods, demons, etc running around).
We loved roleplaying so much in our Chancel (which essentially was a fantasy world, tucked away from the real mortal world) that we spent most of the game time there.
And the Excrutians are even more terrible than the powers of Hell, as they want to destroy EVERYTHING (including Heaven, Hell, the Mortal World, and all of the other thousand worlds attached to Yggdrasil the great tree with it's top in Heaven, and its roots in Hell).
You also have an Emperator (if I'm spelling that correctly) that is the divine being that raised you up to be a Nobile. We had an Angel that raised us up. Clint's character had the power of Paths, my friend Bill had the Power of Fire, one of the NPCs had the Power of Ice/Snow I believe, and mine with Trees and Lost Souls.
You also have a sort-of-alignment, in that you have a code of ethics. Light was for Heaven, Dark for Hell, Wild for more beastial/nature types, etc. It is kind of fun to mix and match them, as long as there is a way for them to work together.
I've played in Clint's games before, and I know he will do a great job running this. So sign up, as it is a real treat. The book is almost impossible to find, and goes for a lot of money, but we can help out new players with that.
So Clint, I would like to play. I'll have to decide what Power I want to have.
Man, I'm excited by this!